![]() ![]() Notes for the next update are being updated on August 2nd, and the patch itself will open on August 8. In addition to this, the studio shares plans to make ultimate abilities and other skills better with endgame encounters sometime later down the line. Other updates in this patch include quality-of-life features like a guaranteed legend drop from treasure goblins starting at level 15 and a reduced cooldown timer for leaving dungeons. The devs further said they’ll be paying attention to this change so that the ultimate goal is to give endgame players the ability to unleash it upon hordes of foes. ![]() The stream also showed a comparison of how unreliable dungeons are when monster-packed is the latest update. A helpful Reddit post has collected multiple slides detailing these modifications into one image. Out of the class changes and their equipment, the overall adjustments were shared, such as reduced damage to Druid minions from specific monster attacks, a targeted adjustment to the Caged Heart of Spellbreaking and a full change to Temerity. These slides also highlight the currents to class-specific items, so they’re generally pretty exhaustive. The video opens by calling out the class “Sorcerer and Barbarian” as those with the most attention these patches give as well as several slides that describe the change in settings, as well as Rogue, Druid and Necromancer minus lesser degrees. One can watch the most recent Campfire Chat video from Diablo IV if there are any good news for all of the ARPG players, with a lot of updates being announced for the games patch 1.1.1, including class updates, item changes, and more monsters to unleash on. ![]()
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